About This Game Age of Gladiators II: Rome is a single-player strategy game set in the twilight of the ancient Roman Republic; a violent and unpredictable time when gladiatorial games were nearing the height of their popularity. Hire scouts to scour the continent for potential prospects – once you have recruited your gladiators, you will need to manage their morale and personality while equipping them for battle. Recruit support staff, upgrade your gladiator school, collect bounties, research technologies, partake in side missions, and manage the wealth and reputation of your ludus as it grows each day.As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute, weapons, and expertise points. Compete, trade, and interact with other in-game owners as you advance through various cities of the empire before achieving enough fame to compete in the grand coliseum of Rome herself.Build your story. Build your empire.Features:Control your gladiators with the new 3D isometric turn-based combat system, where fights can have hundreds of different outcomes. Utilize different combat styles and abilities – employ unique ethnic abilities, salves that increase physical stats, and special equipment such as bandages, stim salts, and more.Construct a ludus to your exact specifications in order to maximize the efficiency of your operation. Hospitals, sparring mats, barracks, armories, workshops, and more. Gladiators are born with their own dynamically generated physical attributes, classes, and personalities. It is up to you to shape your gladiator into the most proficient killing machine possible. As your gladiators level up, they gain points to spend on their attributes, weapons training, and expertise. Expertise allows you to build and customize your fighter according to their appropriate strengths. Weapons training allows you to specialize your gladiator with a specific weapon. The physicality of your gladiators will increase or decrease with age, depending on if they are in their prime or declining.Hire trainers to help your gladiators level faster, doctors to keep them healthy, scouts to find new fighters, and blacksmiths to improve weapons and armor.Manage your gladiators carefully – their morale, greed, injuries, fatigue, weapons training, and more must be taken into account before sending them to battle.As your gladiators gain glory from battle, they will become more widely recognized and adored by the crowds. Win enough battles and they may even get voted into the pantheon of heroes after they retire (or die).Become a mogul outside of the arena. Purchase property for fame or businesses through which to further increase your fame across the empire.Rob caravans, guard wealthy land owners, assassinate your debt holders and more with the proactive mission system. Increase the odds of success by sending reliable gladiators on the mission as well. Lawfully aligned gladiators will only partake lawful missions, while criminally-inclined gladiators will assist in unlawful activities. Engage in five different branches of research: combat, medical, weapons, armor, and scouting. Search for deals on weapons, armor, special equipment, and loans on the marketplace.Strive to become the wealthiest individual in the Roman empire. There are quick and underhanded ways to make money, but your reputation and fighter’s morale may suffer as a result.Receive taunting messages from opposing bosses as well as various other messages from your fighters, staff members, and different characters as you progress through the game. Rename your gladiators in order to increase your attachment toward them.Bet for or against your gladiator based on the odds generated by bookmakers in-game. Fight purses and betting is based on the hype associated with each match. The greater the hype, the more lucrative the fight purse and betting market will be.Each game is dynamically generated and different each time. 6d5b4406ea Title: Age of Gladiators II: RomeGenre: Indie, RPG, Sports, StrategyDeveloper:Creative Storm EntertainmentPublisher:Creative Storm EntertainmentRelease Date: 21 Aug, 2018 Age Of Gladiators II: Rome Download Cracked Pc contact me age of gladiators ii rome. age of gladiators ii rome skidrow. age of gladiators 2 rome spolszczenie. age of gladiators 2 rome free download. age of gladiators ii rome torrent. age of gladiators ii rome cheats. age of gladiators ii rome gameplay. age of gladiators 2 rome release date. age of gladiators ii rome cheat engine. age of gladiators 2 rome trainer. age of gladiators 2 rome gameplay. age of gladiators 2 rome fame. age of gladiators ii rome system requirements. age of gladiators ii rome pc gameplay. age of gladiators 2 rome skidrow. age of gladiators 2 rome review. age of gladiators 2 rome tipps. age of gladiators ii rome igg. age of gladiators ii rome gry online. age of gladiators ii rome fr. age of gladiators ii rome test. age of gladiators ii rome patch fr. age of gladiators rome gameplay. age of gladiators ii rome deutsch. age of gladiators ii rome gameplay fr. age of gladiators ii rome v1.0. age of gladiators 2 rome cheat engine. age of gladiators 2 rome console commands. age of gladiators 2 rome mods. age of gladiators ii rome *2018*. age of gladiators 2 rome download. age of gladiators 2 rome cheat table. age of gladiators ii rome tips. age of gladiators rome 2. age of gladiators 2 rome female. age of gladiators ii rome guide. age of gladiators ii rome review. age of gladiators 2 rome crack. age of gladiators ii rome mods. age of gladiators 2 rome wiki. age of gladiators ii rome trainer. age of gladiators 2 rome torrent. age of gladiators ii rome steam. age of gladiators ii rome pc. age of gladiators in rome youtube. age of gladiators 2 rome indir. age of gladiators 2 rome tips and tricks. age of gladiators ii rome. age of gladiators ii rome tipps. age of gladiators ii rome tradução. age of gladiators 2 rome walkthrough. age of gladiators 2 rome patch. age of gladiators ii rome download. age of gladiators 2 rome cheats. age of gladiators ii rome español This game is amazing!! dont judge it based off trailers alone it is great for anyone who needs a game like gladius.. This game is not worth the $20 price tag, not even close. I wouldn't even play this game if it was F2P. The management system is wierd and unintuitive, you literally stare at a text and hit "next day" over and over... The battles are... pathetically boring. The battles are turn based... and super ♥♥♥♥ing slow... suuuuper boring. I can get past the management system, but what the hell is this combat.TL;DR: do not buy.... not worth the time or money. For $20 you get a game that's smaller than 500 megabites.... This takes far to long to get to grips with . And you start with no fighter . You get to choose some random persion who will be incarge and after that you are winging it. I stoped playing after an hour as there was still no fighter to use or any action.. 7/10If you enjoyed the previous two instalments in the series, then you should enjoy this.It's the usual number crunching management sim, similar to the Football Manager series, except with gladiators.I have noticed that most negative reviews are based on the fact that the game isn't what they were expecting. So be warned, this isn't a action packed, button bashing fighting game, it's a management sim.POSITIVES+Nice soundtrack, if not a little repetitive after a while.+Better graphics than previous games (though don't expect too much).+Addictive.+A lot more to do than the first game (missions etc).NEGATIVES-A little short lived. Once you find the perfect setup, there isn't much to do but grind through it until you get to Rome.-Replay value. Or lack of. I can't see myself playing it again now I have completed it.SUGGESTIONS TO DEVELOPER *It would be nice to have a daily income box in the ledger. By this, I mean base income from businesses, so we can see what money we are making/losing on a daily basis.*Maybe a wider variety of weapons, armour and classes in general. (Tridents/Nets, Spears etc)Overall, I enjoyed this game. I think I preferred Death League over this, even though the ancient Rome time period appeals to me more.. Very similar to the first game, and I enjoy all the new features. The percentage based hit mechanic is very remanicent of XCOM, in that you will have a 60% chance to hit, attempt a light hit for +18% chance to hit, so 78% chance, but will still only hit around 30% of the time. Luckily, unlike XCOM, the AI suffers the same infrequency. However, there are some extremely annoying bugs that at this time make me say wait to purchase.1. The recruit screen will often appear blank. Meaning you have hired a scout, but he the recruit screen will not show any gladiators to recruit. This can be fixed by reloading the game however. But, that brings me to bug 2.2. Loading a saved game often makes the game freeze, I have lost a couple promising careers because they would no longer load.3. May not be a bug, but seeing as I have literally never seen it fail I think theres an issue. The AI will have an item that gives them a chance to stun, something like 20-40% chance. I have never once seen this item fail for the AI. Seems suspect. Was waiting for a game like this for the entirety of my lifetime. I remember back in 2002 going to EB games and looking at gameplay pictures on the back of a PC game called "The Gladiators of Rome (2004)." Looking back at the game description, I did not understand much...but I understood strategy. As much as my little melon head could comprehend...I never played the game but imagined the possibilities of a game like this.. This game could had been alot better. Real time fight is boring. I was hoping for a big improvement from the part 1 for this game.. 7\/10If you enjoyed the previous two instalments in the series, then you should enjoy this.It's the usual number crunching management sim, similar to the Football Manager series, except with gladiators.I have noticed that most negative reviews are based on the fact that the game isn't what they were expecting. So be warned, this isn't a action packed, button bashing fighting game, it's a management sim.POSITIVES+Nice soundtrack, if not a little repetitive after a while.+Better graphics than previous games (though don't expect too much).+Addictive.+A lot more to do than the first game (missions etc).NEGATIVES-A little short lived. Once you find the perfect setup, there isn't much to do but grind through it until you get to Rome.-Replay value. Or lack of. I can't see myself playing it again now I have completed it.SUGGESTIONS TO DEVELOPER *It would be nice to have a daily income box in the ledger. By this, I mean base income from businesses, so we can see what money we are making\/losing on a daily basis.*Maybe a wider variety of weapons, armour and classes in general. (Tridents\/Nets, Spears etc)Overall, I enjoyed this game. I think I preferred Death League over this, even though the ancient Rome time period appeals to me more. Latest Updates - September 1st: Quite a few updates the last few days, including an important increase of combat speed in the arena. Combat - Delay between attacks significantly reduced. This speeds up AI attacks and matches considerably.Game - AI controlled gladiators have their morale better managed.Game - Fixed bug misrepresenting the player Perk damage increase for African gladiatorsGame - Adjusted region label on recruitment screen to indicate scout is offering one or other of gladiator ethnicitiesRandom Events - Staff upgrades will now reflect on Office screen, though not retroactively. Game - Fixed bug where Titan achievement was triggering at 30 million instead of 20.Game - Fixed bug where Augustus achievement was triggering at 60 million instead of 30.Game - Slaves going on quests will now remove all equipment.Combat - Quick adjustment to AP being converted into counter-attack % (from a multiplier of 2 to 1).Combat - Fixed bug where AI would use Yarrow occasionally during Attacks Of Opportunity.Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games. Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats. More to come! Thanks for all your continued support so far - I truly appreciate it.. Latest Updates - August 24th: Large and very important update today. Combat - Gladiators will now start in a series of different positions when the match starts. Sometimes they will be on sides, sometimes they will be a bit more mixed up and spread out across the arena. This has a new and more unpredictable effect now on combat. Combat - Sand now procs only after successful roll against it's hit percentage.Combat - Sand now has higher chance of succeeding. For current games, the market will need to refresh with new merchandise though before the new sand items can be seen.Barracks Screen - Players can now double-click on the row in order to bring up the detailed View Gladiator screen.Arena Setup Screen - Players can now double-click to assign gladiators and equipment from the arena setup screen. Recruiter - Fixed bug where the owner Recruiter background was not applying bonus to gladiator salaries.Classic Combat - Block and Dodge text added to the this screen. Combat - Fixed Inspiration message to show correct AP bonus.Combat - Prevent 0 heal message from displaying.Combat - Fixed bug where gladiator nameplates were showing the combat UI. Thanks again for all your amazing support thus far!. Latest Updates - August 26th: Some more updates from August 25th and August 26th.Combat - Fixed a bug where Dodge and Block rolls were stacking. These now roll independently.Game - Fights are only 1v1 and 2v2 for first 30 days of first year. Morale - Gladiators in training and being treated for injuries now lose morale if another gladiator is executed.Workshop - Can no longer assign a weapon or piece of armor to a smith already working. Classic Combat - Fixed a bug where a white square would appear when a gladiator without a weapon blocked an attack. Classic Combat - Unarmed attacks and beast attacks cost the proper 2 AP instead of 3 AP.Achievement - Gladiator kills now triggering properly. Will need one more kill to trigger the achievement if already of 20 kills currently. Gladiator View - The kills stat on the main page now indicates this is for humans onlyMissions - Fixed bug where loans were not being properly forgiven from either assassination or negotiation missions. Missions - Fixed bug where legendary weapons were not always being delivered. Random Events - Fixed bug where coin was not being deducted for staff training events. Random Event - Staff member that has already maxed out their levels will not be selected again (note will only work moving forward, not retroactively for staff members leveled up in the past.Random Event - Fixed bug with gladiator selected for training by legend and not coming back again if quitting game before he returned. Thanks again for all your amazing support thus far!. Launch Time! 10% Discount! Bundle Discount For Previous Owners!: Hey all, I have launched the game moments ago.For all previous owners of the first game, there is also an additional discount if you purchase it through the bundle here: Pit Fighter Bundle I hope you all enjoy the game!I will be updating and improving it in the months to come!. Latest Updates - August 27th: Smaller updates today.Combat - Precise, Normal and Power Attacks now show proper additions/deductions from hit chance.Combat - General human and animal kills now being tallied for barehanded kills.Game Settings - Chance of kills increased slightly for all difficultiesGame Settings - Prosperous mode much more prosperous, offering larger fight purses.Random Events - Weaponsmith improvement events now trigger. Note that I am still working furiously on the save/load and start new game bugs that are occasionally occurring as well.Thanks again for all of your amazing support thus far!. Finalized Release Date: August 21st! 10% Launch Discount!: Hey all, I've finalized the release date to Tuesday, August 21st. My reason for moving it by a week is due to the fact there are some pretty heavy-hitting games coming out on the 14th (I'm giving some free advertising here to Phantom Doctrine, Walking Dead, Death's Gambit, and State of Mind). Not to mention the new World of Warcraft expansion.Though my game is sufficiently different from those, I want to give Age of Gladiators II: Rome the best release possible. Other news, I'm also offering a 10% launch discount as well.Will keep you all posted!. Latest Updates - August 30th: Big update today, including some combat changes.Combat - Unspent AP at the end of each turn gets turned into a counter-attack buff. So for example, if a gladiator has 5 unused AP, this will contribute 10% to their counter-attack chance during their defensive turn and reset once it is their attack turn again. This should add an additional element of thought when fighting.Combat - Lowered the AP bonus of Inspiration from 5 AP to 3 AP. Combat - Inspiration no longer used any AP. Combat - Reduced glancing blow damage from 30% regular damage down to 20% regular damage.Combat - Counter-attack now triggering during glancing blows.Weapons - Lowered slightly the damage range of Sica and increased slightly the damage range of Spatha. Will only apply for new weapons on the market.Game - Donate button costs 3,000 gold now instead of 2,000.Combat - Fixed bug where counter-attack attempts were sometimes tallying incorrectly. Special Items - Fixed bug where special items were sometimes taking away from Block or Dodge stats.Combat - Fixed bug where Dodge and Block heals were assigned incorrectly. Armory Capacity - Fixed bug with armory capacity reverting back to 10 on second new games.Gladiators - Fixed bug where they still were not getting hall of fame votes when released. Thanks again for all of your amazing support thus far!
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